![]() November, 2007 |
FLIP featured artist |
Steve Purcell |
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I started my career as an illustrator in the San Francisco bay area. Painting has always been part of the art that I've done all my life. Like any kid, I drew with whatever was available. At some point I discovered oils and acrylics. One of my first paintings was a portrait of Mortimer Snerd copied from a tiny drawing in the background of a Mort Drucker panel in Mad Magazine. As a kid, my influences were the cartoonists in Mad Magazine and National Lampoon. In school it was classic illustrators like NC Wyeth, Norman Rockwell. Leyendecker. I loved the solid volumes and rich palettes they used. A couple of contemporary artists I enjoy are Dave Cooper and Glenn Barr. I'm also inspired by junk. My work areas are always filled with old toys, marionettes, ventriloquist dummies. I like the designs of advertising mascots and animation characters especially when I have no clue who they are. I'm influenced by objects that seem to have a very obscure tale to tell. I always have a number of concepts rattling around in my head. I scratch them down on small pads and keep the backlog of ideas in a flat file drawer and reach in when I have the chance or excuse to paint something. Sometimes the idea is just about a certain kind of figure or character. Sometimes it starts with a group of colors I want to put together. I tend to paint fairly small, usually on illustration board or heavy Bristol. I sketch the composition with a soft pencil, about a 4 or 6B. I find that I have a better result if I don't fuss over the drawing too much. I mainly hope to get the broad shapes in place. If I'm working on a white surface, my palette starts with Ultramarine and Raw Umber. I mix those together and wash over the sketch, shifting between warm and cool. I lay the background tone in a wash with a wide brush. I chop in some texture and build the colors up in layers. The lighter colors are laid in thicker and I try to allow the shape of the stroke to be present. I like seeing the active brush strokes in the finished painting. (Though Steve does not yet have a web site for his artwork, his Sam and Max games can be found at Telltale Games .) |
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