November, 2007

 

back to cover page





next page...
FLIP featured artist
Steve Purcell

The Black Tree
This was a piece done for a Day of the Dead show for Boomerang Gallery in my hometown of Petaluma. I've been trying something with these black tree shapes which I'm not quite done exploring.

I Hunger
This was done for the first I AM 8-BIT show at Gallery 1988 in L.A. a couple of years ago. The show is reinterpretations of classic arcade themes and this is a baby portrait of my all-time favorite video game character, Sinistar.


Vice
Another Day of the Dead self portrait with some candy-like colors. I was trying to make the light look edible.

I started my career as an illustrator in the San Francisco bay area. Painting has always been part of the art that I've done all my life. Like any kid, I    drew with whatever was available. At some point I discovered oils and acrylics. One of my first paintings was a portrait of Mortimer Snerd copied from a tiny drawing in the background of a Mort Drucker panel in Mad Magazine.

As a kid, my influences were the cartoonists in Mad Magazine and National Lampoon. In school it was classic illustrators like NC Wyeth, Norman Rockwell. Leyendecker. I loved the solid volumes and rich palettes they used. A couple of contemporary artists I enjoy are Dave Cooper and Glenn Barr.

I'm also inspired by junk. My work areas are always filled with old toys, marionettes, ventriloquist dummies.   I like the designs of advertising mascots and animation characters especially when I have no clue who they are. I'm influenced by objects that seem to have a very obscure tale to tell.

I always have a number of concepts rattling around in my head. I scratch them down on small pads and keep the backlog of ideas in a flat file drawer and reach in when I have the chance or excuse to paint something. Sometimes the idea is just about a certain kind of figure or character. Sometimes it starts with a group of colors I want to put together.

I tend to paint fairly small, usually on illustration board or heavy Bristol. I sketch the composition with a soft pencil, about a 4 or 6B. I find that I have a better result if I don't fuss over the drawing too much. I mainly hope to get the broad shapes in place. If I'm working on a white surface, my palette starts with Ultramarine and Raw Umber. I mix those together and wash over the sketch, shifting between warm and cool. I lay the background tone in a wash with a wide brush. I chop in some texture and build the colors up in layers. The lighter colors are laid in thicker and I try to allow the shape of the stroke to be present.   I like seeing the active brush strokes in the finished painting.

(Though Steve does not yet have a web site for his artwork, his Sam and Max games can be found at Telltale Games .)

Artwork for this article is the property of Steve Purcell.

Taste
The subject of the show was forbidden love and the idea of this Medusa kissing one of her own snakes popped into my head. It did it very quickly and had fun attempting to simplify the woman's profile to a few arcs.


Mirth
I decided I was going to do these loose clown paintings on cardboard with a limited palette. This is my favorite because the head has some volume but almost feels like a random shape.

Carol
This is a wedding present. The couple owns this dog, a Japanese Chin, and the tropical theme references their honeymoon. Yellow pictures are my safety zone. When the elements start careening apart I wash yellow over the whole
thing to pull it back together.


©.2007 Moore Studios, Inc. contact FLIP